I’m a creative engineer with a passion for designing and building polished, powerful, and compelling interactive experiences. My background includes experience on AR/VR applications and video games.
I thrive on the exhiliration of quickly prototyping new ideas to explore their possibilities. I flourish when working on high-energy teams with people of multiple disciplines.
I'm currently based in the greater Seattle, WA area.
I write clean, reusable code in several languages, including C#, C++, and Python. I’ve shipped several projects in the Unity engine, from AR/VR experiences to AAA multiplayer titles to indie game-jam experiments.
I thrive in early-stage environments where requirements are still being brainstormed and flexibility is necesssary for success. I quickly prototype and iterate on new experiences to find delight for the user. I've turned whiteboard scribbles into successful executive demos.
I'm fluent in the professional languages of numerous tech disciplines, including artists, project managers, and designers. I quickly mock up concepts in Photoshop to communicate visually with others.