Evan Jones
A creative engineer who loves to build delightful things.
Nice To Meet You

About Me

I’m a creative engineer with a passion for designing and building polished, powerful, and compelling interactive experiences. My background includes experience on AR/VR applications and video games.

I thrive on the exhiliration of quickly prototyping new ideas to explore their possibilities. I flourish when working on high-energy teams with people of multiple disciplines.

I'm currently based in the greater Seattle, WA area.


The intersection of what I love to do and what I'm good at.


I write clean, reusable code in several languages, including C#, C++, and Python. I’ve shipped several projects in the Unity engine, from AR/VR experiences to AAA multiplayer titles to indie game-jam experiments.

Rapid Prototyping

I thrive in early-stage environments where requirements are still being brainstormed and flexibility is necesssary for success. I quickly prototype and iterate on new experiences to find delight for the user. I've turned whiteboard scribbles into successful executive demos.


I'm fluent in the professional languages of numerous tech disciplines, including artists, project managers, and designers. I quickly mock up concepts in Photoshop to communicate visually with others.

Professional Experience

Products and initiatives I've worked on recently.

Facebook Reality Labs (AR/VR)

Facebook, 2017-present

3D for Everyone

Microsoft, 2015-2016

Skype for HoloLens

Microsoft, 2014-2015

ActionGram (HoloLens)

Microsoft, 2015

Bejeweled Blitz

PopCap, 2013-2014

Tome: Immortal Arena

Kixeye, 2012-2013

Contact Me

Always love to say hello!